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    <loc>https://www.cjoheany.com/contact</loc>
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    <lastmod>2024-10-07</lastmod>
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      <image:title>Contact</image:title>
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  <url>
    <loc>https://www.cjoheany.com/about</loc>
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    <lastmod>2024-07-17</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/3abd65d2-112d-405d-9c0f-801cec95d95b/RiotCJ.jpg</image:loc>
      <image:title>About - Make it stand out</image:title>
      <image:caption>CJ @ Riot Games Studio 2024</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/026e2da4-6609-41fb-a523-7dc26a1430c8/XP5.jpg</image:loc>
      <image:title>About - Make it stand out</image:title>
      <image:caption>Myself and a bunch of Sheridan College Honours Bachelor of Game Design students on the streets of Toronto!</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1bd018a0-2c76-4db1-894c-5a4475982b62/Peri4.jpg</image:loc>
      <image:title>About - It wouldn’t be a proper “About Me” page without some help from my fluffy friend Peri. Named after the short-lived Cartoon Network show Spliced, Peri is a Border Collie, Poodle, Schnauzer, Grey Hound mix. In other words, he’s a “Pet-me-lots”.</image:title>
      <image:caption>If you’re wondering, yes. He is a distinguished gentleman.</image:caption>
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      <image:title>About - Make it stand out</image:title>
      <image:caption>Picture of me at the XP Game Developer Summit 2022 presenting my capstone project The Nine Tales!</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5ce435d6bea1ed00016ba287/1558964652247-5MWXNMFZVOPGE4TY6U2Q/MHeiderich_ReflexionenZwei-05-copy.jpg</image:loc>
      <image:title>About</image:title>
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  <url>
    <loc>https://www.cjoheany.com/work</loc>
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    <priority>1.0</priority>
    <lastmod>2025-09-03</lastmod>
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      <image:title>Work</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1648062639679-6YC8SZLBM4IV2PY7OISI/NineTales+Logo.jpg</image:loc>
      <image:title>Work</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/094b4ffd-0b11-496d-bda7-efe16af83766/Ruinn_Logo.png</image:loc>
      <image:title>Work</image:title>
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      <image:title>Work</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/71e0fd0d-e0f8-41a5-b193-1361af263236/Titan+with+Background.jpg</image:loc>
      <image:title>Work</image:title>
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  <url>
    <loc>https://www.cjoheany.com/youtube-critiques</loc>
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    <lastmod>2023-06-22</lastmod>
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  <url>
    <loc>https://www.cjoheany.com/the-nine-tales</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-22</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/ff370ab2-b7ed-42c3-8863-38ff0e5b3e96/Basic+Screen+Layout+Wireframe.png</image:loc>
      <image:title>The Nine Tales - Make it stand out</image:title>
      <image:caption>Mockup Diagram for Narrative Implementation: This is a document I created to help guide the art team in respect to how I saw the different sections of gameplay to be captured.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/5bc134ff-6444-489f-80b4-bb7886c015be/9+Stages.PNG</image:loc>
      <image:title>The Nine Tales - Make it stand out</image:title>
      <image:caption>The 9 Stages of Grief Framework: This sheet was developed through researching the differing stages of grief and in what order they present themselves.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/46af2263-d4f6-4ba7-9525-9a8659fdc2ee/Story+Circle+-+Nine+Tales.drawio.jpg</image:loc>
      <image:title>The Nine Tales - Make it stand out</image:title>
      <image:caption>Early Nine Tales Story Circle: An early document was used to try and map out the gameplay decisions players would make throughout the story. Inspired by Dan Harmon’s “Story Circle”.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/a45b4637-29a2-4d16-8747-71d4ad28b061/NineTailsFox.jpg</image:loc>
      <image:title>The Nine Tales - The Chinese Jiu Wei Hu (九尾狐) ‘Fox Spirit’</image:title>
      <image:caption>Huli Jing (狐狸精) ‘Fox Spirit’</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/e3c4ed95-79b8-46b8-958e-cdaff253d59c/Game_logo.png</image:loc>
      <image:title>The Nine Tales - Make it stand out</image:title>
      <image:caption>The Nine Tales Logo - Designed by Morgan Lyn of Coconut Dog</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/595c3d97-d68c-4b7b-a8ee-420d85d62414/XP1.jpg</image:loc>
      <image:title>The Nine Tales - Coconut Dog Members (Left to Right):</image:title>
      <image:caption>Zoe Chen (Artist) CJ O’Heany (Narrative Designer) Justin Vrieling (Programmer) Alice Peng (Producer) Morgan Lyn (Character/UI Artist) Adrian Cogswell (Environment Artist) Not shown in this image: Abdullah Allami (Programming) Edward Lu (VFX/Technical Artist)</image:caption>
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  <url>
    <loc>https://www.cjoheany.com/chroma</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610666637354-2OIYNMLSVMBQOK47CC3B/Dodgeball.jpg</image:loc>
      <image:title>Chroma</image:title>
      <image:caption>Figure 1 : Example of Dodgeball</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610593824974-PE7QHFKSKOHV81PRQ0XA/Blue+Glasses.jpg</image:loc>
      <image:title>Chroma</image:title>
      <image:caption>Figure 5 : Second example of the customized 3D glasses (Not actual image)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610671851277-0093XONKTM0Z313VRFFO/image-asset.png</image:loc>
      <image:title>Chroma</image:title>
      <image:caption>Figure 6 : Example of the “Pings” the Pinger player could put down (The small blue circles)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610593748921-6LY60GW9A6T3OITWF276/Base+Game.PNG</image:loc>
      <image:title>Chroma</image:title>
      <image:caption>Figure 3 : Screenshot of the game with the visual filter colored so people with the blue glasses can’t see the ball.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610593796159-J1BXNA6MNITGAS44QZF0/Red+glasses.jpg</image:loc>
      <image:title>Chroma</image:title>
      <image:caption>Figure 4 : First example of the customized 3D glasses (Not actual image)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610667501387-2ONFZ2FB7QKTRQRTYLLI/Optical+Illusion.png</image:loc>
      <image:title>Chroma</image:title>
      <image:caption>Figure 2 : This is an optical illusion that tricks your mind into thinking there is a triangle in the image when there is none fully drawn.</image:caption>
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  <url>
    <loc>https://www.cjoheany.com/ruinn-trading-card-game</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-22</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/094b4ffd-0b11-496d-bda7-efe16af83766/Ruinn_Logo.png</image:loc>
      <image:title>Ruinn Trading Card Game - Make it stand out</image:title>
      <image:caption>Figure 1: Ruinn Collectible Card Game Logo (Illustrated by Zachary Whistle)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/76c42f57-a6d2-4eef-a62d-e566b985be96/Undeath_Card_Frame.png</image:loc>
      <image:title>Ruinn Trading Card Game - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/dcbe93de-89ce-4ce1-a18f-bc1069dba5d3/Ulfhild_Wolfheart.png</image:loc>
      <image:title>Ruinn Trading Card Game - Make it stand out</image:title>
      <image:caption>Figure 4: Example General Type Card Frame. (Illustrated by Zachary Whistle)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/4a37cf92-cbc4-4f42-9166-c21cd27b1d1e/Bloodsworn_Card_Frame.png</image:loc>
      <image:title>Ruinn Trading Card Game - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/d4711486-5ff8-421f-bd0b-5e45094a6023/Battlfield.jpg</image:loc>
      <image:title>Ruinn Trading Card Game - Ruinn has a significant amount of distinct mechanics that are all expandable for multiplayer free-for-all gameplay!</image:title>
      <image:caption>Figure 5: 1-on-1 Gameplay layout showcasing mechanics &amp; zones during gameplay</image:caption>
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  <url>
    <loc>https://www.cjoheany.com/writing-projects</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-22</lastmod>
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  <url>
    <loc>https://www.cjoheany.com/arm-monster</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610691147540-G18R475RPJ13JPXE8NM7/Dragnfly.gif</image:loc>
      <image:title>Arm Monster</image:title>
      <image:caption>Figure 2 : Baby carnivorous dragonflies extend bring food to their mouths with a grappling hand.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610587478583-3DWAOZ2ZFJI76XSWYMJO/ArmMonsterWIP.PNG</image:loc>
      <image:title>Arm Monster</image:title>
      <image:caption>Figure 3 : Work in progress. Basic sculpting and shaping of the form using ZSpheres and some clay buildup</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610692203416-X04TBIIHKHZ89FJX82LI/ArmMonsterFront</image:loc>
      <image:title>Arm Monster</image:title>
      <image:caption>Figure 4 : Finished sculpt of the creature from the front</image:caption>
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    <image:image>
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      <image:title>Arm Monster</image:title>
      <image:caption>Figure 1 : 3D Rotation of the Arm Monster. High-Poly done in ZBrush followed by the Low-Poly texturing done in Maya.</image:caption>
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  <url>
    <loc>https://www.cjoheany.com/the-theatre</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-23</lastmod>
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      <image:title>The Theatre</image:title>
      <image:caption>Figure 1 : Example of comedy to the game</image:caption>
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      <image:title>The Theatre</image:title>
      <image:caption>Figure 5 : Part 2 the wall opens and allows sight inside the building. This function is used multiple times throughout the game</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610684740054-W4SMJSZR0P2LKKAK2K11/TheatreExample3.PNG</image:loc>
      <image:title>The Theatre</image:title>
      <image:caption>Figure 4 : Part 1 of an example of a simple feature that took a large amount of time to create</image:caption>
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      <image:title>The Theatre</image:title>
      <image:caption>Figure 2 : Picture of the Mad Mob boss “Dr. FuzzyWumpus”</image:caption>
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      <image:title>The Theatre</image:title>
      <image:caption>Figure 3 : Example of the dialogue system managing camera movement</image:caption>
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    <loc>https://www.cjoheany.com/phoenix-arena</loc>
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    <lastmod>2025-09-04</lastmod>
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    <loc>https://www.cjoheany.com/phoenix-arena-1</loc>
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    <lastmod>2023-09-12</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/86bb1b43-b921-4b9e-8599-c9963b33987e/courage.gif</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.cjoheany.com/titans</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-09-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/eaee58d1-ce70-49a7-b8bd-1f49087f8f01/Titan+PFP.PNG</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/3c83bbb2-04c0-49dd-8a10-7878b878db72/Stronghold+Obsidia.png</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/e4f18cd3-7ded-4218-ae37-881b84e2149d/HoT+Banner.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/01e209e5-ed7f-4863-bd05-3d803efb45db/image_2024-10-07_162245494.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.cjoheany.com/work-TOTW7</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-06-23</lastmod>
  </url>
  <url>
    <loc>https://www.cjoheany.com/work-TOTW7/the-nine-tales</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/a45b4637-29a2-4d16-8747-71d4ad28b061/NineTailsFox.jpg</image:loc>
      <image:title>Work - The Nine Tales (Writing | Design) - The Chinese Jiu Wei Hu (九尾狐) ‘Fox Spirit’</image:title>
      <image:caption>Huli Jing (狐狸精) ‘Fox Spirit’</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/e3c4ed95-79b8-46b8-958e-cdaff253d59c/Game_logo.png</image:loc>
      <image:title>Work - The Nine Tales (Writing | Design) - Make it stand out</image:title>
      <image:caption>The Nine Tales Logo - Designed by Morgan Lyn of Coconut Dog</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/595c3d97-d68c-4b7b-a8ee-420d85d62414/XP1.jpg</image:loc>
      <image:title>Work - The Nine Tales (Writing | Design) - Coconut Dog Members (Left to Right):</image:title>
      <image:caption>Zoe Chen (Artist) CJ O’Heany (Narrative Designer) Justin Vrieling (Programmer) Alice Peng (Producer) Morgan Lyn (Character/UI Artist) Adrian Cogswell (Environment Artist) Not shown in this image: Abdullah Allami (Programming) Edward Lu (VFX/Technical Artist)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/46af2263-d4f6-4ba7-9525-9a8659fdc2ee/Story+Circle+-+Nine+Tales.drawio.jpg</image:loc>
      <image:title>Work - The Nine Tales (Writing | Design) - Make it stand out</image:title>
      <image:caption>Early Nine Tales Story Circle: An early document was used to try and map out the gameplay decisions players would make throughout the story. Inspired by Dan Harmon’s “Story Circle”.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/5bc134ff-6444-489f-80b4-bb7886c015be/9+Stages.PNG</image:loc>
      <image:title>Work - The Nine Tales (Writing | Design) - Make it stand out</image:title>
      <image:caption>The 9 Stages of Grief Framework: This sheet was developed through researching the differing stages of grief and in what order they present themselves.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/ff370ab2-b7ed-42c3-8863-38ff0e5b3e96/Basic+Screen+Layout+Wireframe.png</image:loc>
      <image:title>Work - The Nine Tales (Writing | Design) - Make it stand out</image:title>
      <image:caption>Mockup Diagram for Narrative Implementation: This is a document I created to help guide the art team in respect to how I saw the different sections of gameplay to be captured.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.cjoheany.com/work-TOTW7/writing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-02-28</lastmod>
  </url>
  <url>
    <loc>https://www.cjoheany.com/work-TOTW7/ruinn-collectible-card-game</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-02-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/4a37cf92-cbc4-4f42-9166-c21cd27b1d1e/Bloodsworn_Card_Frame.png</image:loc>
      <image:title>Work - Ruinn CCG (Design) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/094b4ffd-0b11-496d-bda7-efe16af83766/Ruinn_Logo.png</image:loc>
      <image:title>Work - Ruinn CCG (Design) - Make it stand out</image:title>
      <image:caption>Figure 1: Ruinn Collectible Card Game Logo (Illustrated by Zachary Whistle)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/dcbe93de-89ce-4ce1-a18f-bc1069dba5d3/Ulfhild_Wolfheart.png</image:loc>
      <image:title>Work - Ruinn CCG (Design) - Make it stand out</image:title>
      <image:caption>Figure 4: Example General Type Card Frame. (Illustrated by Zachary Whistle)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/d4711486-5ff8-421f-bd0b-5e45094a6023/Battlfield.jpg</image:loc>
      <image:title>Work - Ruinn CCG (Design) - Ruinn has a significant amount of distinct mechanics that are all expandable for multiplayer free-for-all gameplay!</image:title>
      <image:caption>Figure 5: 1-on-1 Gameplay layout showcasing mechanics &amp; zones during gameplay</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/76c42f57-a6d2-4eef-a62d-e566b985be96/Undeath_Card_Frame.png</image:loc>
      <image:title>Work - Ruinn CCG (Design) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.cjoheany.com/work-TOTW7/arm-monster</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-02-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610587271974-7WWMN2JG1Y3CVNTNJTS5/ArmMonsterRotation.jpg</image:loc>
      <image:title>Work - Arm Monster (3D Modelling)</image:title>
      <image:caption>Figure 1 : 3D Rotation of the Arm Monster. High-Poly done in ZBrush followed by the Low-Poly texturing done in Maya.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610587478583-3DWAOZ2ZFJI76XSWYMJO/ArmMonsterWIP.PNG</image:loc>
      <image:title>Work - Arm Monster (3D Modelling)</image:title>
      <image:caption>Figure 3 : Work in progress. Basic sculpting and shaping of the form using ZSpheres and some clay buildup</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610691147540-G18R475RPJ13JPXE8NM7/Dragnfly.gif</image:loc>
      <image:title>Work - Arm Monster (3D Modelling)</image:title>
      <image:caption>Figure 2 : Baby carnivorous dragonflies extend bring food to their mouths with a grappling hand.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610692203416-X04TBIIHKHZ89FJX82LI/ArmMonsterFront</image:loc>
      <image:title>Work - Arm Monster (3D Modelling)</image:title>
      <image:caption>Figure 4 : Finished sculpt of the creature from the front</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.cjoheany.com/work-TOTW7/chroma</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-02-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610671851277-0093XONKTM0Z313VRFFO/image-asset.png</image:loc>
      <image:title>Work - Chroma (Design)</image:title>
      <image:caption>Figure 6 : Example of the “Pings” the Pinger player could put down (The small blue circles)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610593748921-6LY60GW9A6T3OITWF276/Base+Game.PNG</image:loc>
      <image:title>Work - Chroma (Design)</image:title>
      <image:caption>Figure 3 : Screenshot of the game with the visual filter colored so people with the blue glasses can’t see the ball.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610593796159-J1BXNA6MNITGAS44QZF0/Red+glasses.jpg</image:loc>
      <image:title>Work - Chroma (Design)</image:title>
      <image:caption>Figure 4 : First example of the customized 3D glasses (Not actual image)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610667501387-2ONFZ2FB7QKTRQRTYLLI/Optical+Illusion.png</image:loc>
      <image:title>Work - Chroma (Design)</image:title>
      <image:caption>Figure 2 : This is an optical illusion that tricks your mind into thinking there is a triangle in the image when there is none fully drawn.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610593824974-PE7QHFKSKOHV81PRQ0XA/Blue+Glasses.jpg</image:loc>
      <image:title>Work - Chroma (Design)</image:title>
      <image:caption>Figure 5 : Second example of the customized 3D glasses (Not actual image)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610666637354-2OIYNMLSVMBQOK47CC3B/Dodgeball.jpg</image:loc>
      <image:title>Work - Chroma (Design)</image:title>
      <image:caption>Figure 1 : Example of Dodgeball</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.cjoheany.com/work-TOTW7/thetheatre</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-02-28</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610681453310-FI88N6ZWM2JJQCGFX1WS/DrFuzzywumpus</image:loc>
      <image:title>Work - The Theatre (Design)</image:title>
      <image:caption>Figure 2 : Picture of the Mad Mob boss “Dr. FuzzyWumpus”</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610674258692-807S237RIX8IH9FBMUDK/TheatreExample1.PNG</image:loc>
      <image:title>Work - The Theatre (Design)</image:title>
      <image:caption>Figure 1 : Example of comedy to the game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610682836742-SFDG05CH0QWX304SYHR3/TheatreExample2.PNG</image:loc>
      <image:title>Work - The Theatre (Design)</image:title>
      <image:caption>Figure 3 : Example of the dialogue system managing camera movement</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610684740054-W4SMJSZR0P2LKKAK2K11/TheatreExample3.PNG</image:loc>
      <image:title>Work - The Theatre (Design)</image:title>
      <image:caption>Figure 4 : Part 1 of an example of a simple feature that took a large amount of time to create</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5fdd3d252dcd53187f1eb540/1610684943519-I4SGYJPAWE60NYH2SQVX/TheatreExample4.PNG</image:loc>
      <image:title>Work - The Theatre (Design)</image:title>
      <image:caption>Figure 5 : Part 2 the wall opens and allows sight inside the building. This function is used multiple times throughout the game</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.cjoheany.com/work-TOTW7/youtube</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-23</lastmod>
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